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Comments
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Soli Deo Gloria.
Comments in other languages welcome.
Memberships listed in my journal: [link]
Seghea: [link]
Extraplicity: [link]
Antelope Art: [link]
I feel very drawn into the scene, tranquil but seemingly flourishing with event and energy.
Thanks for giving me something to look at
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"If you can balance a tack-hammer on your head, then you can head a balanced attack!" - The Sphinx, Mystery Men
I really like the color palette in this one too.
Me
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Soli Deo Gloria.
Comments in other languages welcome.
Memberships listed in my journal: [link]
Seghea: [link]
Extraplicity: [link]
Antelope Art: [link]
Nonetheless- Freelancer allows 'modding', where the ordinary (but more dedicated) gamer can design and add their own elements, their own universes, their own starships etc (a special program is needed for this, and a little know-how of how to operate it).
I love freelancer's environments and 'atmosphere'- each and every star-system has it's own characteristics; there's magma star-systems (can tell by the orange glow throughout, plus the meteorites floating around with bright orange veins in them), ice star systems (usually white everywhere, with frozen debris and ice floating around), and other various stuff to make the atmosphere of space better than just 'blackness'. Added elements of deadly gas pockets, mine-fields, lethal radiation zones, heavy pollution and space-junk-fields, asteroid fields, and other cool stuff like lightning effects and other space-phenomena makes Freelancer just another game to have a cruise through just for the sights (even though they'll all kinda look the same after a while).
Freelancer's a slightly old game now (2 years I think?), but I reckon it's worth it for the experience seeing from your artwork, and in case you might like computer games.
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"If you can balance a tack-hammer on your head, then you can head a balanced attack!" - The Sphinx, Mystery Men
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